Introduction
Spell-Scribing
Constants
1
Concepts
1.1
Stack Traces
1.2
Macros
1.3
Trigger Items
1.4
Fragment Decay
1.5
Mana
1.6
Trick Types
1.7
Long Spells
1.8
Trick Signatures
1.9
Wards
2
Items
2.1
Amethyst Whorl
2.2
Knots
2.3
Quartz Knot
2.4
Cracked Echo Knot
2.5
Echo Knot
2.6
Of Stars Below...
2.7
Astral Knot
2.8
Wand
2.9
Mirror of Evaluation
2.10
Scroll and Quill
2.11
Hats
2.12
Macro Ring
2.13
Warding Charm
2.14
Scroll Shelves
2.15
Charging Array
2.16
Spell Construct
2.17
Modular Spell Construct
2.18
Spell Core
2.19
Rusted Spell Core
2.20
Ominous Spell Core
2.21
Spell Resonator
2.22
Torment Spell Core Shell
2.23
Torment Spell Core
2.24
The Acolyte's Pledge
3
Delusions & Ingresses
3.1
Entity Targeting
3.2
Entity Querying
3.3
Arguments
3.4
Casting Context
3.5
Block Querying
3.6
Raycasting
3.7
Inventory Information
4
Tricks
4.1
Casting Cost
4.2
Spell Deviations
4.3
Basic Tricks
4.4
Reusability
4.5
Transmogrification
5
Tutorials
5.1
1. Getting Started
5.2
2. The Basics of Mana
5.3
3. Your First Spell
5.4
4. Easier Casting
5.5
5. Spell Structure
5.6
6. Recursion
5.7
7. Spell Fragments
6
Distortions & Stratagems
6.1
Spells
6.2
Vectors
6.3
Lists
6.4
Maps
6.5
Boolean Logic
6.6
Misc Distortions
6.7
Arithmetic
6.8
Items
7
Ploys
7.1
A Shimmer in the Night
7.2
Flecks
7.3
Particles
7.4
Misc Ploys
7.5
Interspell Communication
7.6
Mana Generation
7.7
Entity Ploys
7.8
Block Interaction
7.9
Projectiles
7.10
Inventory Manipulation
6. Recursion
Coming soon!