Block Interaction
This entry contains tricks that operate directly on blocks in the world.
Ploy of Destruction
Vector -> Vector
Breaks the block at the given position.
Ploy of Creation
Vector, Slot, Vector?, Vector? -> Vector
Vector, Block, Vector?, Vector? -> Vector
Places a block at the given position.
The block to place is determined based on a slot reference or block type fragment.
If given a block type, the first available item of that type in the caster's inventory will be consumed.
Ploy of Creation optionally takes two additional arguments.
- The first defines the direction to place from.
- The second defines what side of an adjacent block is interacted with when placing.
Some blocks may change their facing or other properties based on these values.
Ploy of Featherweight
Entity, Number -> Entity
Vector, Number -> Entity
Given a number between zero and one, levitates the block at the given position, using the number as its gravity multiplier.
The gravity manipulation of Ploy of Featherweight usually wears off after about a second if not reapplied.
Applying it again to an already levitating block with a multiplier below one might be used to keep the block in its levitating state for longer, even while touching the ground.
If one instead wants to force the block to solidify regardless of its position or state, a featherweight of exactly one may be applied.
Ploy of Exchange
Vector, Vector -> Void
Exchanges the blocks at two positions in the world. Neither of the positions can be empty.
Note: Heating and Cooling
By pushing or pulling a large quantity of mana into or from a block, it may be rapidly heated or cooled.
Given these extreme temperature changes, some blocks may change significantly in useful ways, though some collateral effects on surrounding blocks should be expected.
Ploy of Investiture
Vector -> Vector
Instantly heat up the given block significantly.
Heating a furnace like this would be quite effective.
Ploy of Divestiture
Vector -> Vector
Instantly cools off the given block significantly.
Ploy of Attrition
Vector, Vector -> Vector
Wears down the block at the first given position, making use of the water at the second given position.
Floral Ploy
Vector -> Vector
Conjures a random flower at the given position. The block underneath must have a solid top face.
Aquatic Ploy
Vector -> Vector
Conjures a bucket's worth of water at the given position.
Illumination Ploy
Vector -> Vector
Conjures a permanent light source at the given position.
Resonance Ploy
Vector, Number -> Boolean
Powers the Spell Resonator at the given position with the given power level, between 0 and 15.





















